Super cyber world under attack by a massive virus that wants to take over all bases!
Comms open
The World Within, an advanced version of the World Wide Web. Users can log in by connecting themselves to the computer, choose a gear and enter it. Sadly, due to recent events, a Rogue AI has been infecting all the systems. To shorten it, we just call it virus.
Thus we have called upon you (and others) to help us destroy the virus before it reaches the core and consumes it all. You'll be granted a special suit, of which you can choose your own gear. Choose between the various heads, torsos and legs. Weapons too. Just beware of the heat meter. The burn feeling is real.
We must keep our chatter brief, for the virus could be listening in. For all we know, it could even use the gear settings as well. Beware.
Comms closed.
... And it will be a treat
Made for Godot Wild Jam #53, theme "Assembly required".
Wildcards used.: "Wait What?", "Thermometer".
Despite the low quality, I do hope that whoever plays it enjoys the "adventure". Bit more than what I could chew so much of what I wanted to do isn't in.
I'm not going back tho. Was a fun ride.
Credits
- Sounds
- Various sound effects - https://filmcow.itch.io/filmcow-sfx
- Dial Up Modem 01 - https://www.soundjay.com/dial-up-modem-sound-effect.html
- Images
- GameJam Banner & Wildcards - Godot Wild Jam Google's drive
- Others - Using Paint and Krita
- Engine
- Font
Status | Released |
Platforms | HTML5, Windows, macOS, Linux |
Rating | Rated 4.0 out of 5 stars (1 total ratings) |
Author | goodguyplayer |
Genre | Platformer |
Made with | Godot |
Average session | A few seconds |
Languages | English |
Inputs | Keyboard |
Download
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Comments
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Loooove the idea and how you made it ! I was a bit annoyed by the words blocks that covered my player could have been a little transparent ?
10/10 in my opinion
I love the amount of varying suits you can assemble, very unique! I like me a speedrunning suit :3
Pleasantly surprised by this game, there's definetly more thought put into this than expected.
Really like the concept man, different parts can quite change the gameplay.
But the main problem was the enemies that aren't really fun to combat with, they deal serious damage and the only thing you can do is wait for them to turn. This makes "broken" weapons more of a hassle than a challenge.
Good luck on your future games, i think with more tuning and time you can create something really cool